Bad Is Good for You

The present generation generally concludes that pop-culture is devoid of developmental benefits (as it ironically becomes more and more consumed by it) due to its reliance on sensational sensory related stimuli such as depictions of violence, sex and special effects. Video games tend to supply ample portions of all three. Johnson and his supporters contend, however, that there is ample evidence proving that video games foster interactive learning, multi-tasking, leadership and other critical life skills.

Works Cited

Dator, Jim. “The futures of information, literacy and lifetime learning: a symphonic meditation.

Reference Services Review. 34 (2008): 458-471.

Johnson, Steven. Everything Bad is Good for You: How Todays Popular Culture is Actually

Making Us Smarter. New York, NY: Riverhead Books, 2005.

Markey, Karen “Designing and testing a web-based board game for teaching information and literacy skills and concepts.” Library Hi Tech. 26 (2008): 663-681.

Spencer, Herbert. Attributed.

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